cbuffer VS_CONSTANT_BUFFER : register(b0)
{
    matrix m_world; 
    matrix m_view;
    matrix m_proj;
};

float4 VS_Main( float4 pos : POSITION ) : SV_POSITION  
  
{    
    pos = mul(pos,m_world);
    pos = mul(pos,m_view);
    pos = mul(pos,m_proj);
    return pos;  
  
}  
  
float4 PS_Main( float4 pos : SV_POSITION ) : SV_TARGET  
  
{  
  
    return float4( 1.0f, 0.0f, 0.0f, 1.0f );  
  
} 
